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AI Insights · Timothy · March 2022

Top 5 Golf Games in the UK - Q1 2022 Performance

Explore the performance of the top 5 golf games on a unified platform in the UK during Q1 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Golf Games in the UK - Q1 2022 Performance

The first quarter of 2022 saw notable trends and shifts in the performance of the top 5 golf games in the United Kingdom. Here's a detailed look at their weekly downloads, revenue, and active user metrics.

Golf Battle, published by Miniclip.com, experienced fluctuations in its weekly revenue, peaking at around $14.9K in mid-January. The game saw a decline in weekly downloads from 15.2K at the start of the quarter to 8.8K by the end of March. Active users ranged from a high of 162K at the beginning of January to approximately 134K by the end of the quarter.

Golf Rival - Multiplayer Game from Zynga Inc. showed a steady increase in weekly revenue, peaking at nearly $64K in the final week of March. Weekly downloads saw a significant rise mid-quarter, reaching up to 15.3K in late February. Active users increased from 78.4K at the start of January to about 83.2K by the end of February, before slightly declining to 67.2K by the end of March.

Ultimate Golf! by Miniclip.com had a varied revenue trend, peaking at $33.4K in early February. Weekly downloads showed a downward trend from 9K at the end of December to 2.7K by the end of March. Active users followed a similar pattern, decreasing from 70.6K in early January to around 49.3K by the end of the quarter.

Golf Clash - Golfing Simulator by Electronic Arts maintained strong weekly revenue, with a peak of approximately $200.8K in mid-January. Weekly downloads were relatively stable, averaging around 2.5K throughout the quarter. Active users saw minor fluctuations, starting at 20.8K at the end of December and ending at 19.3K by late March.

Lastly, Golf Impact - Real Golf Game from NEOWIZ had consistent weekly revenue, peaking at $5K in late February. Weekly downloads fluctuated, with a noticeable increase to 3K by the end of March. Active users grew from 6.1K at the end of December to 6.8K by the end of March.

These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022